I put together this little demo over the weekend so it's a little bit rough, but it gets the basic point across. There's loads more that could've been added, like smooth transitions when the text boxes open, highlighting outlines of selected objects, sounds to indicate hover activity etc, but I ran out of time.
I'd have really liked to add physics to the skeleton bones and made it interactable, but alas...
No lights are baked, the lighting is live running with a high FPS on a mobile RTX 3060. The screen recording doesn't really do it justice.
Built using Unity, VR Interaction framework and a few custom scripts for the interactions.